New visuals to differenciate enemies from our shoots
Geometric Shooter » Devlog
Just as https://itch.io/profile/tricky-fat-cat suggested in his comment:
The game feels pretty good. I really like movement, camera shake and sounds.
However, there is a problem with visuals, as I can't distinct ammo from enemies, they have very similar shapes and doesn't contrast enough to a background. And quake pick up is grey and hard to notice.
Additionally, I suggest adding a little more delay between a player getting damage and restart enemies spawn about a second.
I've updated the palette of enemies and projectiles to be easier to differenciate:
- Now there is only the red ball as enemy, the yellow and pink balls have been removed.
- The triangle enemy it's now orange.
- The green plasma ball it's now blue and it's glow effect has been increased.
With this changes, it's easier to differenciate between enemies and our own shoots, I hope this helps to play the game better!
Also I have updated the time that player is invincible when taking damage to one second. This way should not happen to lose two or three lives in a row.
There are still some sprites, like the quad that are hard to see. As there are a lot of temporary sprites, this will change in the future when the definitive sprite it's made. This is why I have still not changed the sprite of the quad but wanted to update the enemy palette for a better overall gameplay.
Files
GeometricShooter_Windows_0.1.1.zip 14 MB
Jan 20, 2020
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Geometric Shooter
More posts
- New enemies and particle effect for shoots!Feb 04, 2020
- Life System, infinite ammo for primary fire and more!Jan 31, 2020
- New enemies and more gameplay improvementsJan 29, 2020
- Gameplay ImprovementsJan 27, 2020
- Crosshair and Game BalanceJan 21, 2020
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